As technology progresses, so does the world around us. People are more connected now than we ever have been, and this can be to our benefit or our detriment. In his article “It’s P.Q. and C.Q. as Much as I.Q.”, Thomas L. Friedman (2013) suggests the following about those who advance professionally and financially in our hyper-connected world:
The winners won’t just be those with more I.Q. It will also be those with more P.Q. (passion quotient) and C.Q. (curiosity quotient) to leverage all the new digital tools to not just find a job, but to invent one or reinvent one, and to not just learn but to relearn for a lifetime.
With this knowledge, educators must now become even more aware of the role that technology is playing (and is going to play) in our lives, both personally and professionally. We must not only harbor passion and curiosity for our pedagogy and content, but also for technology as well. Along with this, we must also work to promote passion and curiosity in our students. When reflecting on the question, “What am I passionate about?“, I came up with the following response:
I want students to see themselves as collaborative contributors to society. And I want them to do this in an authentic way that utilizes technology and promotes student-centered learning.
Following that question, I asked, “What am I curious about?” Logically, the response that followed was a follow up to the previous question I had developed.
How do I integrate technology in a smart, authentic, and meaningful way that facilitates student learning by making students collaborative contributors to society?
The answers to these questions lie in four documents I created using Smore. These documents serve to demonstrate my passion and curiosity as an educator, as well as culminate the knowledge I’ve gained as a result of the MAET Educational Technology Certificate Program (CEP 810, 811, 812). The first document, linked here, points out three areas that I am both passionate and curious about. Then, there are links within this document to the three other documents, which point out specific areas and ways in which I can use my passion and curiosity to instill passion and curiosity in my students, as well as ways in which I can continue to pursue my passions and curiosities.
As Friedman (2013) says, “the old average is over.” We must be willing to progress alongside technology, using it to aid in the student-centered learning that will help promote authentic and collaborative learning experiences for our students.
Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000). How people learn: Brain, mind, experience, and school. Retrieved from http://www.nap.edu/openbook.php?isbn=0309070368
CAST (2011). Universal Design for Learning Guidelines version 2.0. Wakefield, MA: Author.
Friedman, T. L. (2013, Jan. 30). It’s P.Q. and C.Q. as much as I.Q. The New York Times. Retrieved from http://www.nytimes.com/2013/01/30/opinion/friedman-its-pq-and-cq-as-much-as-iq.html?_r=2&
Gee, James Paul. (2013). The Anti-Education Era: Creating Smarter Students Through Digital Learning. New York, NY: Palgrave MacMillan.
Gentry, J. W. (1990). What is experiential learning? In Guide to Business Gaming and Experiential Learning. (Ch. 2). Retrieved from http://www.wmich.edu/casp/servicelearning/files/What%20is%20Experiential
Hobbs, R. (2011). Digital and media literacy: Connecting culture and classroom. Thousand, Oaks, CA: Corwin/Sage.
Mishra, P. Teaching creatively: Teachers as designers of technology, content, and pedagogy [Video file]. Retrieved from http://vimeo.com/39539571
Pariser, Eli. (2011, March). Beware online filter bubbles. [TED video file]. Retrieved from http://www.ted.com/talks/eli_pariser_beware_online_filter_bubbles
Smith, M. K. (2010). David A. Kolb on experiential learning. Retrieved fromhttp://infed.org/mobi/david-a-kolb-on-experiential-learning/
Thomas, D., & Brown, J. S. (2011). A new culture of learning: Cultivating the imagination for a world of constant change. Lexington, Ky: CreateSpace?.
References for Digital Images
Feedly.com. (2014, Mar. 31). Feedly-logo [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:Twitter_icon.png
Feinberg, J. (2013). Wordle [Digital Images]. Retrieved from http://www.wordle.net/
Ferriera, D. (2012, Jan. 17). Twitter icon [Digital File]. Retrieved from http://commons.wikimedia.org/wiki/File:Twitter_icon.png
Forsythe, G. (2013, June 21). Universal Design for Learning from Center for Applied Special Technology [Digital Image]. Retrieved from https://www.flickr.com/photos/gforsythe/9101797199/
Fryer, W. (2013, Feb. 16). Kidblog [Digital Image]. Retrieved from https://www.flickr.com/photos/wfryer/8478930729/
Google. (2013, Sept. 8). Hangouts Icon [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:Hangouts_Icon.png
iTunes Preview. (2014, June 2). Baiboard – Collaborative Whiteboard [Digital Image]. Retrieved from https://itunes.apple.com/us/app/baiboard-collaborative-whiteboard/id490534358?mt=8
Juancameneses11. (2013, Nov. 29). New Logo Gmail [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:New_Logo_Gmail.svg
Koehler, M. and Mishra, P. (2012). TPACK model [Digital Image]. Retrieved from http://tpack.org/
LoboStudioHamburg. (2014, Mar. 22). Twitter Facebook Together Exchange of Information [Digital Image]. Retrieved from http://pixabay.com/en/twitter-facebook-together-292994/
Marce79. (2012, Feb. 18). Google Drive Logo [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:Google_Drive_Logo.svg
McCormick, M. (2013, July 1). Edmodo [Digital Image]. Retrieved from https://www.flickr.com/photos/mike_mccormick/9179952841/
Padlet. (2014). Padlet.com [Digital Image]. Retrieved from http://padlet.com/
Sarisalmi, T. (n.d.). Exploiting Web 2.0 – eTwinning and collaboration [Digital Image]. Retrieved from http://learninglab.etwinning.net/web/exploiting-web-2.0-etwinning-and-collaboration/welcome
Veluben. (2013, Aug. 2). YouTube Square [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:YouTube_Square.png
Wikipedia. (2013, Dec. 21). Michigan State University [Digital Image]. Retrieved from http://fr.wikipedia.org/wiki/Universit%C3%A9_d’%C3%89tat_du_Michigan
ZyMOS. (2010, Jan.) Diigo [Digital Image]. Retrieved from http://commons.wikimedia.org/wiki/File:Diigo.svg